BCMM March 2025 Progress Report
Progress Report: Pushing BC’s Limits
It’s been a while since our last update—since November, in fact! Life has been hectic, but we’re officially moving forward with the Romulan campaign. Expect update videos in the coming months as we make progress.
On the backend, I’ve been focused on performance upgrades for BC whenever time allowed. Meanwhile, Blackrook and Cordanilus have been working on their own (somewhat secret) projects. One notable task Blackrook is tackling is AI voice casting for the Romulan campaign, building on the experience gained from the Klingon campaign.
Performance Overhaul: The Road So Far
Here’s a chronological look at the BC performance improvements over the past few months.
80-Ship Battle Demo
Our first major test with recent updates:
BCMM Performance Showcases
A month ago, we explored performance outside of BCMM with partial patches:
Pushing the Limits: High-Performance Testing
We then tested the absolute hardware limits, seeing what could be achieved with sheer power alone:
These demos utilized NanoFX, along with various low-level fixes and high-end hardware to boost performance.
The Latest Breakthrough: 165 Ships, AI Overhaul, and NanoFX
Now, the newest update shifts away from CPU/GPU dependency and showcases 165 ships in action with NanoFX fully enabled—all without major performance drops.
What’s Next?
Is Battle of the Omarion Nebula possible with this setup? Yes, it should be. Maybe one day, I’ll do a PR stunt and make it happen—just for fun.
Stay tuned for more updates as we continue pushing the boundaries of Bridge Commander!