BCMM

Jun 25, 2025

BCMM June 2025 Progress Report

What's New?

This month our focus was on campaign development for Bridge Commander, alongside new engine optimizations to better handle disruptor-based ships.

Romulan Campaign

We’ve completed the Romulan Campaign, bringing all 17 missions plus one epilogue mission into BCMM.

Next up: the Federation Campaign, featuring the USS Mako, an Intrepid-class vessel.

Performance Tweaks

Some claimed that BC couldn’t handle many high-poly ships with 2K textures, let alone handle disruptor-based ships, which were notorious for turning the game into a slideshow or PowerPoint presentation.

What we’ve demonstrated -- through both low-level and high-level engine tweaks -- is that the game …

Author: Mario  ·  posted at 19:30  ·   ·  BCMM  report

May 26, 2025

BCMM Federation Campaign Announcement

Federation Campaign Announcement

As we approach the closing chapters of the Romulan Campaign, we are beginning preparations for the next great adventure: the Federation Campaign.
We are excited to introduce you to the hero ship of this story — the U.S.S. Mako, an Intrepid-class vessel.


U.S.S. MAKO — NCC-81729

Ship History (Synopsis)

Captain: Vincent Stark
Executive Officer (XO): Commander Kenneth Teszlar
Science Officer: Lieutenant Jamieson Clark
Tactical Officer: Lieutenant Tamara Howard
Helm: Ensign Byron Lansing
Chief Engineer: Lieutenant Commander Ardira Ghali


Commission and Mission

The U.S.S. Mako was commissioned on Stardate 50234.9 at the Utopia …

Author: Blackrook32  ·  posted at 20:32  ·   ·  BCMM  sfc3  campaign

May 15, 2025

BCMM May 2025 Progress Report

What's New?

This month our focus was on the campaigns in Bridge Commander.

New animations

Ever wanted to see the Great Barrier from Star Trek in BC? Now you can — check the sneak peek here:

Romulan Campaign

We've continued working on the Romulan campaign. See the promos below:

New Maelstrom Save/Load system

Ever since BC was released -- and especially with added mods -- the save/load system in the campaign has been unstable. Why? Because BC tried to serialize the whole universe, literally.

BCMM has now implemented a new save system to replace the existing one, which no longer has …

Authors: cordanilus  ·  Mario  ·  posted at 22:30  ·   ·  BCMM  report

Apr 24, 2025

BCMM FAQ

Q: Where did BCMM originate from?
A: BCMM was originally conceptualized by bridge modder Lurok91 back in 2011. His vision laid the groundwork for what would eventually become the foundation of this project.
You can read his original post here to see how the idea began.

Q: What is BCMM trying to accomplish?
A: To modernize Bridge Commander for the 21st century — not just with visuals, but with architecture, systems, and gameplay depth.

Q: Who are the BCMM developers?
A: Adonis, Blackrook32, Cordanilus, Darkthunder, Jb06, Lurok91, and Mario.

Q: What sets BCMM apart from other mods?
A: A tight-knit group …

Authors: cordanilus  ·  Mario  ·  posted at 22:30  ·   ·  BCMM  faq

Apr 20, 2025

BCMM April 2025 Progress Report

What's New?

This month, our focus has shifted from raw performance to exploring new frontiers within Bridge Commander. And when we say new frontiers, we mean pushing the game's boundaries in ways few thought possible.

Romulan Campaign Development Begins

After a long pause, development on the Romulan campaign is finally underway again. Several missions have already been completed, though only three have been revealed publicly so far. You can check out teasers below:

NIF Format Experiments

Cordanilus has been experimenting extensively with the NIF format, achieving groundbreaking visual effects. Check out the results here:

These efforts have resulted in stunning …

Authors: cordanilus  ·  Mario  ·  posted at 20:40  ·   ·  BCMM  report

Mar 15, 2025

BCMM March 2025 Progress Report

Progress Report: Pushing BC’s Limits

It’s been a while since our last update—since November, in fact! Life has been hectic, but we’re officially moving forward with the Romulan campaign. Expect update videos in the coming months as we make progress.

On the backend, I’ve been focused on performance upgrades for BC whenever time allowed. Meanwhile, Blackrook and Cordanilus have been working on their own (somewhat secret) projects. One notable task Blackrook is tackling is AI voice casting for the Romulan campaign, building on the experience gained from the Klingon campaign.

Performance Overhaul: The Road So …

Author: Mario  ·  posted at 16:50  ·   ·  BCMM  report

Dec 01, 2024

BCMM Huge Ship Battles

As I've mentioned in previous articles, BC is a very old game. It uses an old game engine called NetImmerse and runs on a single core. That cannot be changed. Without any optimizations or tweaks, you cannot achieve ship battles larger than 30–40 ships on an average computer without the game turning into a PowerPoint presentation.

You might ask yourself, "What if I get a better GPU or CPU? Will that help?" Not in the slightest.

What is the bottleneck, and can anything be done about it?

  1. It's the AI
  2. It's the modern hardware

And as you can see …

Author: Mario  ·  posted at 19:30  ·   ·  BCMM  performance  huge  ship  battles

Nov 28, 2024

Blackrook32: A new Frontier

Well basically, it was to help out an old friend, Lurok91. 

I always admired Lurok's work and was asked to take up developing BCMM. I thought his work deserved to be brought out and developed to its fullest potential. Before this time. I was in contact with many retired modders who were either lurking or keeping tabs on the BC Community. I've always kept mods given to me to evaluate. I had Lurok's original "unadulterated" BCMM works from 2012 and 2017.

I've always had a "vision" for modded BC, pushing the game beyond its original parameters. Looking towards my favorite …

Author: Blackrook32  ·  posted at 00:37  ·   ·  BCMM  team  intro

Nov 21, 2024

BCMM November 2024 Progress Report

It hasn't been a quiet month, though the other team members are working diligently behind the scenes. Cordy has made some truly remarkable things; hopefully they can be revealed soon. Sadly, we haven't started the new campaign yet as we're working on accumulated reported issues and new features we want to introduce in the current build(s).

As for me, what I've done: Lots of small fixes behind the scenes.

Things to note from me:

  • The BC screenshots functionality has been replaced with a new one that produces PNGs
  • Added semver module (this is more for modders)
  • Bypass some limitations …
Author: Mario  ·  posted at 22:01  ·   ·  BCMM  report

Oct 26, 2024

BCMM October 2024 Progress Report

We got back from our extended summer break and time to show what we've been doing.

Our cordanilus has been doing some awesome innovative progress with new graphics and effects.

Other team members have been doing a lot of things behind the scenes (you'll see when it's ready).

As for myself, another performance preview.

Author: Mario  ·  posted at 19:35  ·   ·  BCMM  report
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