BCMM From Playtests to Engine Rewrites
The final stages of the singleplayer campaign playtest ended up becoming far more than a simple balancing or stability pass. Over the course of more than 100 git commits, BCMM evolved through new runtime systems, crash safeguards, rendering optimizations and engine-level rewrites aimed at modernizing Bridge Commander without breaking its original structure.
Campaign Playtesting as a Stress Test
The playtest we conducted was not a showcase or a simple let's play, but an actual stress test designed to evaluate:
- How the campaign behaves
- Discovery of issues
- Engine quirks
- Bugs
- The new save/load system
- Edge cases
...and much more.
The …