BCMM Huge Ship Battles
As I've mentioned in previous articles, BC is a very old game. It uses an old game engine called NetImmerse and runs on a single core. That cannot be changed. Without any optimizations or tweaks, you cannot achieve ship battles larger than 30–40 ships on an average computer without the game turning into a PowerPoint presentation.
You might ask yourself, "What if I get a better GPU or CPU? Will that help?" Not in the slightest.
What is the bottleneck, and can anything be done about it?
- It's the AI
- It's the modern hardware
And as you can see …