BCMM

Jan 01, 2026

BCMM New Fonts

New Fonts and a Cleaner UI – First Time Since 2001

If the UI feels cleaner and more readable than ever, that is not an accident.
For the first time since 2001, the game has received new fonts -- but more importantly, it now has a UI that is actually designed for modern displays.

This is not just a cosmetic change.
It is something the community has been asking for for years.

What's New?

To clarify upfront: Crillee remains the default font and will continue to be the only default font on UI layouts other than the widescreen layouts provided by BCMM …

Author: Mario  ·  posted at 21:35  ·   ·  BCMM  widescreen  fonts

Dec 26, 2025

BCMM Widescreen Support

Bridge Commander has seen many widescreen attempts over the years, but most of them ultimately amounted to superficial patches.
With BCMM, we decided to address the problem properly and without compromises.

What Has Been Done

Aspect Ratio (AR) Fixes

First, credit where it is due.
AlphaYellow's widescreen fixes served as an important reference point and helped initiate more in-depth widescreen work in BCMM.

https://github.com/alphayellow1/AlphaYellowWidescreenFixes

BCMM applies the core subset of these fixes and extends them further to correctly support exterior ship views and eliminate reticle drift. While the original patch targets 16 memory locations, BCMM integrates …

Author: Mario  ·  posted at 07:12  ·   ·  BCMM  widescreen