Q: Where did BCMM originate from?
A: BCMM was originally conceptualized by bridge modder Lurok91 back in 2011. His vision laid the groundwork for what would eventually become the foundation of this project.
You can read his original post here to see how the idea began.
Q: What is BCMM trying to accomplish?
A: To modernize Bridge Commander for the 21st century — not just with visuals, but with architecture, systems, and gameplay depth.
Q: Who are the BCMM developers?
A: Adonis, Blackrook32, Cordanilus, Darkthunder, Jb06, Lurok91, and Mario.
Q: What sets BCMM apart from other mods?
A: A tight-knit group …
What's New?
This month, our focus has shifted from raw performance to exploring new frontiers within Bridge Commander. And when we say new frontiers, we mean pushing the game's boundaries in ways few thought possible.
Romulan Campaign Development Begins
After a long pause, development on the Romulan campaign is finally underway again. Several missions have already been completed, though only three have been revealed publicly so far. You can check out teasers below:
NIF Format Experiments
Cordanilus has been experimenting extensively with the NIF format, achieving groundbreaking visual effects. Check out the results here:
These efforts have resulted in stunning …
Cordanilus has taken the time to demonstrate Mission 6 of the Klingon campaign. Be sure to check it out here