May 15, 2025
What's New?
This month our focus was on the campaigns in Bridge Commander.
New animations
Ever wanted to see the Great Barrier from Star Trek in BC? Now you can — check the sneak peek here:
Romulan Campaign
We've continued working on the Romulan campaign. See the promos below:
New Maelstrom Save/Load system
Ever since BC was released -- and especially with added mods -- the save/load system in the campaign has been unstable. Why? Because BC tried to serialize the whole universe, literally.
BCMM has now implemented a new save system to replace the existing one, which no longer has …
Apr 24, 2025
Q: Where did BCMM originate from?
A: BCMM was originally conceptualized by bridge modder Lurok91 back in 2011. His vision laid the groundwork for what would eventually become the foundation of this project.
You can read his original post here to see how the idea began.
Q: What is BCMM trying to accomplish?
A: To modernize Bridge Commander for the 21st century — not just with visuals, but with architecture, systems, and gameplay depth.
Q: Who are the BCMM developers?
A: Adonis, Blackrook32, Cordanilus, Darkthunder, Jb06, Lurok91, and Mario.
Q: What sets BCMM apart from other mods?
A: A tight-knit group …
Apr 20, 2025
What's New?
This month, our focus has shifted from raw performance to exploring new frontiers within Bridge Commander. And when we say new frontiers, we mean pushing the game's boundaries in ways few thought possible.
Romulan Campaign Development Begins
After a long pause, development on the Romulan campaign is finally underway again. Several missions have already been completed, though only three have been revealed publicly so far. You can check out teasers below:
NIF Format Experiments
Cordanilus has been experimenting extensively with the NIF format, achieving groundbreaking visual effects. Check out the results here:
These efforts have resulted in stunning …
Oct 15, 2024
Cordanilus has taken the time to demonstrate Mission 6 of the Klingon campaign. Be sure to check it out here