Apr 02, 2024
What is IPC?
IPC stands for inter-process communication. There are many uses and techniques for how one can go about doing IPC. But in short, it allows two separate processes to communicate with each other and exchange data.
For example, we can have one process let another process know that an event has occurred. There are many ways one can go about exchanging data between each other:
- Pipes
- Sockets
- Signals
- Shared memory
And more.
What's this got to do with BC?
BC in multiplayer does have a way to communicate with other players, depending on how you look at it …
Mar 29, 2024
Intro
As I've mentioned in one of the previous articles, BC tools are very old, and so is the game. With that in mind, we do plan to develop some new tools. Some of which have been previously showcased.
TGL Editor
This one is actually already done, and a version of it is floating around. I noticed some bugs with large TGL files, all of which are resolved in the dev version we're using.

BC HP Editor
This tool was in early development last year and should have been a replacement for BCUT. At the moment, it fully supports editing …
Mar 29, 2024
Intro
BC is an old game—a very old game. It uses a very old and defunct game engine called NetImmerse. The NIF format it uses for models is ancient as well, and most official tools don't even work if you want to port a new ship or model to the game. If you want to use official SDK plugins to play around with NIF models, you have to use an ancient 3D Studio Max 3.1 on a virtual machine running Windows XP. I hope this illustrates how old the game is.
Anyway, it's one of the most modded …
Mar 29, 2024
What to Expect?
SFC 3 missions were short, and we have not really changed much on our end in that regard. The new campaign is a cinematic blend with BC, though.
We have reinterpreted some story elements, but mostly we try to follow the source material. For example, we cannot use voices from SFC 3 directly; therefore, we had to cut Picard's appearances in the missions.
You may also have noticed that for cutscenes, we use exterior view instead of showing the bridge or character faces. There is a reason for that as well. This is not due to limitations …
Feb 29, 2024
Welcome to the BCMM Blog, where we will occasionally publish news about the BCMM project.
Stay tuned and be sure to bookmark