Topic

BCMM

Development updates connected by topic.

BCMM Report

BCMM November 2024 Progress Report

It hasn't been a quiet month, though the other team members are working diligently behind the scenes. Cordy has made some truly remarkable things; hopefully they can be revealed soon. Sadly, we haven't started the new campaign yet as we're working on accumulated reported issues and new features we want to introduce in the current build(s). As for me, what I've done: Lots of small fixes behind the scenes. Things to…
Read update
BCMM Report

BCMM October 2024 Progress Report

We got back from our extended summer break and time to show what we've been doing. Our cordanilus has been doing some awesome innovative progress with new graphics and effects. Other team members have been doing a lot of things behind the scenes (you'll see when it's ready). As for myself, another performance preview.
Read update
Simulated Universe

Simulated Universe Intro

If you read regularly and have seen some of my blog posts or Discord messages, you will notice I've frequently mentioned the concept of a "Simulated Universe". I've recently released a simple video showcasing nothing out of the ordinary: This is all but ordinary. The mission itself and parameters were generated using a local large language model (LLM), passed onto the Bridge Commander (BC) via IPC, then dynamically…
Read update
Voice Commands

BCMM Voice Commands Intro

Yes, BC has a voice command profile already, which is old. And yes, it's possible to hack a way to send keystrokes via "user32.dll" and an external speech API to have voice command support. The BC voice command profile is very old and probably obsolete. Having an external application does offer limited support, where you can only support actions that have keybindings. Enter the IPC support, which we demonstrated and…
Read update
IPC

BCMM IPC Intro

IPC stands for inter-process communication. There are many uses and techniques for how one can go about doing IPC. But in short, it allows two separate processes to communicate with each other and exchange data. For example, we can have one process let another process know that an event has occurred. There are many ways one can go about exchanging data between each other: Pipes Sockets Signals Shared memory And…
Read update
Tools

BCMM Tools

As I've mentioned in one of the previous articles, BC tools are very old, and so is the game. With that in mind, we do plan to develop some new tools. Some of which have been previously showcased. This one is actually already done, and a version of it is floating around. I noticed some bugs with large TGL files, all of which are resolved in the dev version we're using. This tool was in early development last year…
Read update
Performance

BCMM Performance Goals

BC is an old game—a very old game. It uses a very old and defunct game engine called NetImmerse. The NIF format it uses for models is ancient as well, and most official tools don't even work if you want to port a new ship or model to the game. If you want to use official SDK plugins to play around with NIF models, you have to use an ancient 3D Studio Max 3.1 on a virtual machine running Windows XP. I hope this…
Read update