Jan 31, 2026
Intro
A number of updates have landed in BCMM recently. This post provides a concise overview of what's new, with links to deeper articles where appropriate.
Widescreen support and new resolutions
This topic was covered in detail in a separate article, so if you haven't read it yet, I recommend starting there. What's worth reiterating here is that BCMM does not treat resolution as a literal rendering size anymore.
Instead, the selected resolution acts as a layout profile.
The profile defines UI proportions, font sizes, and layout logic, which are then used as the basis for upscaling. This allows proper …
Jan 01, 2026
New Fonts and a Cleaner UI – First Time Since 2001
If the UI feels cleaner and more readable than ever, that is not an accident.
For the first time since 2001, the game has received new fonts -- but more importantly, it now has a UI that is actually designed for modern displays.
This is not just a cosmetic change.
It is something the community has been asking for for years.
What's New?
To clarify upfront: Crillee remains the default font and will continue to be the only default font on UI layouts other than the widescreen layouts provided by BCMM …
Dec 26, 2025
Bridge Commander has seen many widescreen attempts over the years, but most of them ultimately amounted to superficial patches.
With BCMM, we decided to address the problem properly and without compromises.
What Has Been Done
Aspect Ratio (AR) Fixes
First, credit where it is due.
AlphaYellow's widescreen fixes served as an important reference point and helped initiate more in-depth widescreen work in BCMM.
https://github.com/alphayellow1/AlphaYellowWidescreenFixes
BCMM applies the core subset of these fixes and extends them further to correctly support exterior ship views and eliminate reticle drift. While the original patch targets 16 memory locations, BCMM integrates …
Dec 20, 2025
BCMM – December Progress Report
We're back with our final progress report of the year. We're pleased to announce that we'll soon begin work on the final campaign for the BCMM SFC3 port, which should enter development shortly.
Now onto our report.
Talking to ChatGPT\Ollama
We've showcased something rare in games, and please note that this is purely a technical demo. It demonstrates live integration of ChatGPT\Ollama inside the game.
A LCARS-style communication window (native look and feel) sends player input through BCMM's IPC layer to an external process that communicates with OpenAI\Ollama. The generated response is then …
Nov 21, 2025
We're back and restarting BCMM development after our short break. So what's new?
More Performance Gains
We're still squeezing more out of Bridge Commander, and the latest results speak for themselves.
This month we're showcasing a 35-ship battle - the same scale most YouTubers use for their videos - except instead of a slideshow, BCMM runs it at 120+ FPS.
Full video demo is included below.
Discord Integration
We've added new Discord features, including two fully optional settings:
-
Mirror Window (for Streaming):
Creates a mirror window, so Discord can capture the game even when DX7 causes issues.
-
Rich Presence:
Allows BCMM to …
Jun 25, 2025
What's New?
This month our focus was on campaign development for Bridge Commander, alongside new engine optimizations to better handle disruptor-based ships.
Romulan Campaign
We’ve completed the Romulan Campaign, bringing all 17 missions plus one epilogue mission into BCMM.
Next up: the Federation Campaign, featuring the USS Mako, an Intrepid-class vessel.
Performance Tweaks
Some claimed that BC couldn’t handle many high-poly ships with 2K textures, let alone handle disruptor-based ships, which were notorious for turning the game into a slideshow or PowerPoint presentation.
What we’ve demonstrated -- through both low-level and high-level engine tweaks -- is that the game …
May 26, 2025
Federation Campaign Announcement
As we approach the closing chapters of the Romulan Campaign, we are beginning preparations for the next great adventure: the Federation Campaign.
We are excited to introduce you to the hero ship of this story — the U.S.S. Mako, an Intrepid-class vessel.
U.S.S. MAKO — NCC-81729
Ship History (Synopsis)
Captain: Vincent Stark
Executive Officer (XO): Commander Kenneth Teszlar
Science Officer: Lieutenant Jamieson Clark
Tactical Officer: Lieutenant Tamara Howard
Helm: Ensign Byron Lansing
Chief Engineer: Lieutenant Commander Ardira Ghali
Commission and Mission
The U.S.S. Mako was commissioned on Stardate 50234.9 at the Utopia …
May 15, 2025
What's New?
This month our focus was on the campaigns in Bridge Commander.
New animations
Ever wanted to see the Great Barrier from Star Trek in BC? Now you can — check the sneak peek here:
Romulan Campaign
We've continued working on the Romulan campaign. See the promos below:
New Maelstrom Save/Load system
Ever since BC was released -- and especially with added mods -- the save/load system in the campaign has been unstable. Why? Because BC tried to serialize the whole universe, literally.
BCMM has now implemented a new save system to replace the existing one, which no longer has …
Apr 24, 2025
Q: Where did BCMM originate from?
A: BCMM was originally conceptualized by bridge modder Lurok91 back in 2011. His vision laid the groundwork for what would eventually become the foundation of this project.
You can read his original post here to see how the idea began.
Q: What is BCMM trying to accomplish?
A: To modernize Bridge Commander for the 21st century — not just with visuals, but with architecture, systems, and gameplay depth.
Q: Who are the BCMM developers?
A: Adonis, Blackrook32, Cordanilus, Darkthunder, Jb06, Lurok91, and Mario.
Q: What sets BCMM apart from other mods?
A: A tight-knit group …
Apr 20, 2025
What's New?
This month, our focus has shifted from raw performance to exploring new frontiers within Bridge Commander. And when we say new frontiers, we mean pushing the game's boundaries in ways few thought possible.
Romulan Campaign Development Begins
After a long pause, development on the Romulan campaign is finally underway again. Several missions have already been completed, though only three have been revealed publicly so far. You can check out teasers below:
NIF Format Experiments
Cordanilus has been experimenting extensively with the NIF format, achieving groundbreaking visual effects. Check out the results here:
These efforts have resulted in stunning …